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working sam sites in mta


dtneter

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lol, not a bad idea.. but I wish the sams could be destroyed.. or can they?.. cuz that would call for some tactical work.. and that would be awsome in SA.. to make tacticts on how to get into the base.. hve some RPGs take out the sams then fly in with hunters.. ahh.. dreams... lol..

anyway.. if u could place soldiers there, like NPCs or something.. that would rule..actually, I'll post this as a suggestion..

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It would still be 'ghettorigged', since as the guy mentioned above, you cant destroy them. It would be nice for the SDK if it was possible to turn them on and off. Then you gotta sync the projectiles too, not coming from players?... sounds like alot of work. Don't count on it.

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