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Random Map Scripting


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I was thinking about some random map scripting in the .map file, would be a cool feature for the race 1.1 release.

so with as example we can make a line in the script with some given numbers (vehicle ID's) and then let the computer randomly choose one number (or more) from the given ID's and it as some value.

so if the vehicles 535 (slamvan), 542 (clover) and 568 (bandito) as example would be given to the script to pick one of them out and set them as value X or something.

then edit the vehicle number from the spawnpoints. replace them with X or something. then each time the map gets started the starting vehicles will get randomized. fun with some kind of races and destruction derby's.

or to set up multiple values including the time and weather

or like two different value's seperately generated, X and Y.

so team one is vehicle X and team two is vehicle Y...

I think many more funny things can be done with this little work of scripting. but I think it might be a cool feauture for race 1.1 :wink:

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