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6RB|AccenT

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    Go For Fight =G4F

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  1. ok i need codes hunter reached i have this code only TotalHunters = guiCreateLabel(18,285,205,15,"Total hunters reached: N/A",false,GUIEditor_Image[2]) guiSetText (lblTotalHunters,"Total hunters reached: "..totalHunters)
  2. need time hunter reached only i cant get in resource:race please help me to get
  3. Hi Guys ,, How Are You to day please I need Help need Codes Hunter Reached this my cod showCursor ( true ) function gui ( ) GUIEditor_Label = {} GUIEditor_Image = {} local x,y =guiGetScreenSize() GUIEditor_Image[1] = guiCreateStaticImage(x/2-287,y/2-297,574,594,"images/minedp.png",false) GUIEditor_Image[2] = guiCreateStaticImage(2,3,572,591,"images/ldp.png",false,GUIEditor_Image[1]) guiSetProperty( GUIEditor_Image[2], "RiseOnClick", "False" ) ----Name playerName = guiCreateLabel(160,230,300,70,'Name : ',false,GUIEditor_Image[2]) guiSetText ( playerName, getPlayerName(source)) guiLabelSetColor(playerName,255,120,0) function refreshStats() if guiGetVisible(GUIEditor_Image[2],true) then playerName(playerName," "..getPlayerName(getLocalPlayer())) else guiSetText(playerName,"Name : "..getPlayerName(getLocalPlayer())) end end addEventHandler("onClientRender", getRootElement(), refreshStats) ----Cash playermoney = guiCreateLabel(160,260,300,70,'Cash : ',false,GUIEditor_Image[2]) guiSetText ( playermoney, getPlayerMoney(source)) guiLabelSetColor(playermoney,255,120,0) function refreshStats() if guiGetVisible(GUIEditor_Image[2],true) then playermoney(playermoney," "..getPlayerMoney(getLocalPlayer())) else guiSetText(playermoney,"Cash : "..getPlayerMoney(getLocalPlayer())) end end addEventHandler("onClientRender", getRootElement(), refreshStats) ----Serial playerserial = guiCreateLabel(160,290,300,70,'Serial : ',false,GUIEditor_Image[2]) guiSetText ( playerserial, getPlayerSerial(source)) guiLabelSetColor(playerserial,255,120,0) function refreshStats() if guiGetVisible(GUIEditor_Image[2],true) then playerserial(playerserial," "..getPlayerSerial(getLocalPlayer())) else guiSetText(playerserial,"Serial : "..getPlayerSerial(getLocalPlayer())) end end addEventHandler("onClientRender", getRootElement(), refreshStats) ----Hunter Reached ---- GUIEditor_Image[3] = guiCreateStaticImage(2,3,572,591,"images/mdp.png",false,GUIEditor_Image[1]) guiSetProperty( GUIEditor_Image[3], "RiseOnClick", "False" ) GUIEditor_Image[4] = guiCreateStaticImage(2,3,572,591,"images/gdp.png",false,GUIEditor_Image[1]) guiSetProperty( GUIEditor_Image[4], "RiseOnClick", "False" ) GUIEditor_Image[5] = guiCreateStaticImage(2,3,572,591,"images/ndp.png",false,GUIEditor_Image[1]) guiSetProperty( GUIEditor_Image[5], "RiseOnClick", "False" ) GUIEditor_Image[6] = guiCreateStaticImage(2,3,572,591,"images/sdp.png",false,GUIEditor_Image[1]) guiSetProperty( GUIEditor_Image[6], "RiseOnClick", "False" ) guiSetVisible( GUIEditor_Image[1] ,true) guiSetVisible( GUIEditor_Image[2] ,true) guiSetVisible( GUIEditor_Image[3] ,false) guiSetVisible( GUIEditor_Image[4] ,false) guiSetVisible( GUIEditor_Image[5] ,false) guiSetVisible( GUIEditor_Image[6] ,false) GUIEditor_Label[1] = guiCreateLabel(9,252,106,35,"",false,GUIEditor_Image[1]) GUIEditor_Label[2] = guiCreateLabel(12,304,114,30,"",false,GUIEditor_Image[1]) GUIEditor_Label[3] = guiCreateLabel(11,348,112,38,"",false,GUIEditor_Image[1]) GUIEditor_Label[4] = guiCreateLabel(11,401,115,29,"",false,GUIEditor_Image[1]) GUIEditor_Label[5] = guiCreateLabel(12,450,132,32,"",false,GUIEditor_Image[1]) GUIEditor_Label[6] = guiCreateLabel(13,513,55,61,"",false,GUIEditor_Image[1]) bindKey ( "F7", "down", show_gui ) end addEventHandler( "onClientResourceStart", getResourceRootElement(), gui ) addEventHandler( "onClientPlayerJoin", getLocalPlayer(), gui ) ----------------- ----------------- function show_gui ( ) if ( guiGetVisible ( GUIEditor_Image[1] ) == true ) then guiSetVisible ( GUIEditor_Image[1], false ) showCursor ( false ) else guiSetVisible ( GUIEditor_Image[1], true ) showCursor ( true ) end end -------- function someFunction() if source == GUIEditor_Label[1] then guiSetVisible( GUIEditor_Image[2] ,true) guiSetVisible( GUIEditor_Image[3] ,false) guiSetVisible( GUIEditor_Image[4] ,false) guiSetVisible( GUIEditor_Image[5] ,false) guiSetVisible( GUIEditor_Image[6] ,false) elseif source == GUIEditor_Label[2] then guiSetVisible( GUIEditor_Image[2] ,false) guiSetVisible( GUIEditor_Image[3] ,true) guiSetVisible( GUIEditor_Image[4] ,false) guiSetVisible( GUIEditor_Image[5] ,false) guiSetVisible( GUIEditor_Image[6] ,false) elseif source == GUIEditor_Label[3] then guiSetVisible( GUIEditor_Image[2] ,false) guiSetVisible( GUIEditor_Image[3] ,false) guiSetVisible( GUIEditor_Image[4] ,true) guiSetVisible( GUIEditor_Image[5] ,false) guiSetVisible( GUIEditor_Image[6] ,false) elseif source == GUIEditor_Label[4] then guiSetVisible( GUIEditor_Image[2] ,false) guiSetVisible( GUIEditor_Image[3] ,false) guiSetVisible( GUIEditor_Image[4] ,false) guiSetVisible( GUIEditor_Image[5] ,true) guiSetVisible( GUIEditor_Image[6] ,false) elseif source == GUIEditor_Label[5] then guiSetVisible( GUIEditor_Image[2] ,false) guiSetVisible( GUIEditor_Image[3] ,false) guiSetVisible( GUIEditor_Image[4] ,false) guiSetVisible( GUIEditor_Image[5] ,false) guiSetVisible( GUIEditor_Image[6] ,true) elseif source == GUIEditor_Label[6] then guiSetVisible( GUIEditor_Image[1] ,false) showCursor ( false ) end end addEventHandler("onClientGUIClick", root, someFunction) this my panel please help me
  4. this code ? btnOutput = guiCreateButton( 25, 30, 100, 40, "", false ,stats) outopentab = guiCreateTab( "", panelwindow, stats) addEventHandler ( "onClientGUIClick", btnOutput, outopentab, false )
  5. Thanks ..# Help me Other Players
  6. i need code I want those who click on any image opens up to me tab only Click image open tab
  7. Hi guys How Are you Help me Plz My Panel ScreenShot : i need code : I want those who click on any image opens up to me tab Exmple :
  8. this Client.lua showCursor ( true ) myWindow = guiCreateWindow (300,200,600,430, "Welcome To Your UserPanel,", false ) tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) tabMap = guiCreateTab( "Maps", tabPanel ) tabMaps = guiCreateLabel( 380, 10, 300, 50, "Search Maps:", false , tabMap) guiLabelSetColor(tabMaps,0,255,0) mapssearch = guiCreateEdit(377,30,200,29,"",false,tabMap) mapspriceLabel = guiCreateLabel(380,60,320,18,"Price : 4000$",false,tabMap) guiLabelSetColor(mapspriceLabel,255,150,0) refreshmapButton = guiCreateButton(375,80,200,30,"Refresh Map List",false,tabMap) mapsbyLabel = guiCreateLabel(380,120,320,18,"UserPanel By : MiX#",false,tabMap) guiCreateStaticImage (400,160,119,100,"img/logo.png",false,tabMap ) buynextButton = guiCreateButton(375,300,200,30,"Buy As Next Map",false,tabMap) local maplist = guiCreateGridList ( 5, 5, 350, 340, false , tabMap) local column = guiGridListAddColumn( maplist, "Name Map :", 0.85 ) local row = guiGridListAddRow ( maplist ) guiGridListSetItemText ( maplist, row, 1, tostring ( getResourceInfo ( map, 'name' ) ), false, false ) function greetingCommand ( commandName ) triggerServerEvent ( "onGreeting", getLocalPlayer(), "Hello World!" ) -- getLocalPlayer instead of getRootElement makes the client player the 'source' on the server function, eliminating the need for an additional player argument to be transferred. end addCommandHandler ( "greet", greetingCommand ) addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() triggerServerEvent("example", getLocalPlayer()) end ) This Server.lua function greetingHandler ( message ) outputChatBox ( "The client says: " .. message, source ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", getRootElement(), greetingHandler ) addEvent("example",true) addEventHandler("example", getRootElement(), function() ----Here the complement-------- end ) i edit map not show in grid list
  9. yes already guiGridListAddColumn guiGridListAddRow guiGridListSetItemText
  10. help me plz how to show maps in gridlist
  11. how to edit plz edit my code
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